Westworld focuses on things like future amenities and AI consciousness. But it uses these things to show how people exploit others materially for their own benefit, meaning it's really about class.
Assassin's Creed: Odyssey accurately portrays and condemns a perpetual war machine, but it doesn't have anything substantial to say about it, leaving the player unsure of what to make of the war machine.
Some games, like Burnout, are "just for fun", but can also yield meaningful analysis. By looking at abstract and conceptual art in other media, we can learn different modes of analysis.
Christian Patterson 2018-11-18 Underground Mall In this post, I will try to explain Max Weber’s idea of “Monopoly of/on Violence”. I will try to explain how this idea ties into different ways of conceptualizing power and states. Finally, I will tie everything together, and talk about what de-monopolizing violence would look like, and the role … Continue reading Private Security and de-Monopolized Violence